![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBi74YcNCKBUz-UT3mPlKhl1m6svl40k3y_el-U8lLgWbDIf35rvHY5-bGMUE7L3KL7AvgcLB_aR1S4dXgaDknoQzI9sAeMDsSg8PYq0tTmUJVyqLMWFYKtNqHXWayeXRxIq9A2O1clv_O/s200/ms_pacman.jpg)
For me, personally, I tend not to feel an imminent threat of being eaten by ghosts. But I suppose some of my peers do, and, thus, Ms. Pac-Man's premise may be deeper than it appears.
This comes up now because in my attempt to teach my children cultural awareness - AKA, video games from the '80s - Ms. Pac-Man has become the game we enjoy the most. The big games from the '80s can be found online, and I have been played a handful of them with Lady Pac-Man being the most fulfilling.
Am I making a feminist statement, preferring Ms. Pac-Man to Pac-Man? Of course.
Apparently, a lot of Pac-Man theory exists on the Web, and I find most of the tips silly. I did, however, learn that Pac-Man will stop after 255 levels and then look like the following:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNCRnpFcUGp8i_4a5Omd3RenJK4fU0dCfRPtXJAO3mTu8nskR2g4lwqwA1srowN2facFQI1UVs-xjwfeTzaM1NP8Zve0RW2tK_n2u1r2dCd_lCFGv6bfE_6ciYOzt8GgsnYjjKO6Zo8_HV/s200/Pac_Man+end.gif)
I must admit that I am a casual Pac-Man player. I play for a few weeks every 15 years or so.
Through my Internet research, I was amazed to realize that Pac-Man celebrated its 30th year of existence in May and Ms. Pac-Man will do the same next year. I also discovered in the bottom video at about 1:10 that Ms. Pac-Man can trap herself in a maze. My feminist statement continues.
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